Browser FPS · no download

Play Saltline, the FPS an AI built in one prompt

A rain-soaked container port. Robot dogs and drones on your tail. Three relays to cut. Saltline was generated end-to-end by Claude Fable 5.2 — and you can play it right here, free.

~8 hours ~$550 API 1.4 MB single file all assets in code

Best on desktop with mouse + keyboard. Click the stage to capture your mouse; Esc releases it.

Loading terminal…
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Enter the port

Click to capture your mouse and start the sound. Cut three relays, then reach the boat.

Why it matters

One prompt. A whole game.

No asset packs, no manual code. Every model, texture and sound was written as code by the model itself.

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Hours, one shot

Built in a single ~8-hour run with no human feedback, from one broad prompt.

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API cost

Roughly $550 at API pricing — about 2.7M output and 445M input tokens, heavily cached.

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Single HTML file

The entire game, including Three.js, ships as one self-contained file. No external assets.

How to play

Controls & objectives

Click the stage above to capture your mouse. These are the game's actual bindings.

Move & fight

Mouse look · Left-click fire R reload · F melee Shift sprint · Space jump · C crouch E interact · Esc pause

Arrow keys also turn and aim. Sound starts on your first click; the game pauses when the tab is hidden.

Rainy container port from Saltline with neon crane lights
Saltline mission environment with drones and robot dogs

The mission

1Cut three uplink relays. Find each beacon and press E to interact while under fire.
2Survive the Gulls. Flying drones hunt you across the open yard.
3Watch for Hounds. Robot dogs close in fast at ground level.
4Reach the escape boat. Once the relays are down, exfiltrate to finish the run.
What is Saltline

Generated, not assembled

How it was made

On 2026-11-09, Anthropic engineer Felix Rieseberg shared a run of Claude Fable 5.2 that produced a playable FPS from a single prompt. The model wrote the Three.js scene, the physics, the enemy AI, and even the shaders that stand in for textures — so the file stays tiny.

This page hosts a community mirror with the claude.ai frame-runtime removed so it runs as a plain web page. Nothing in the game code was changed. All credit goes to the original author.

Saltline key art
Play Saltline anywhere in a browser

Play anywhere, unblocked

Because the whole game is self-contained web code, it runs from any static host. If claude.ai is blocked on your network, a mirror like this one keeps it playable — no account, no install.

You can also run it locally: serve the folder and open it in a browser. It is a single HTML file, so it is trivial to host yourself.

FAQ

Questions, answered

Saltline is a playable first-person shooter that runs entirely in a web browser. It was generated from a single prompt by Anthropic's Claude Fable 5.2 model in about eight hours, with all 3D models, textures and sound produced in code.
Yes, free, and no download or install. The whole game is a single HTML file of roughly 1.4 MB that you can play directly in a modern desktop browser.
Click the stage to capture your mouse. Move with WASD, look with the mouse, left-click to fire, R to reload, E to interact and cut relays, Shift to sprint, Space to jump, Esc to pause. Cut three uplink relays, survive the Gulls and Hounds, then reach the escape boat.
The run was set up by Felix Rieseberg, an engineer at Anthropic, and shared on X on 2026-11-09. This page hosts a community mirror so the game can be played locally; all credit for the game goes to its original author.
The game is designed for desktop with mouse and keyboard. Because it is self-contained web code, mirrors like this one let you play even where claude.ai is blocked. Touch controls are limited, so a desktop browser gives the best experience.

Ready to cut the relays?

Jump straight into the port. No account, no install — just click and play.

▶ Play Saltline now